You've have been hearing about VR headsets becoming bigger and you have finally made the decision to get one for yourself, but you have had to wait and save up for it first. The time has finally come though! It's payday and you make a beeline over to the nearest bank where you see that the line inside is really long inside. You don't have to worry about that though; there are open ATM machines outside that you can use to deposit your check. After walking past the main entrance and insert your debit card into the appropriate slot. You can already see yourself using your VR headset; the immersiveness making this virtual world making it seem almost real.
[[You insert your check into the ATM.|Rejected]]
Breaking out of your daydream, you realize something is wrong. The ATM is reading a much smaller amount than the check is really for! HOW COULD THIS HAPPEN?! You just want to go play your games. Frustrated, you eject your check and fast walk to the entrance. As you open the door you see the line is now *even longer* than when you first got to the bank. “Arrggghhhhhh!!! This day started out so well,” you think as you storm through the door and go to stand at the end of the seemingly infinite line, “Why can’t things just work out for once?!” You stand and brood as the line slowly inches forward.
[[20 minutes later...|Front of Line]]
You’re finally at the front of the line and your simmering anger and frustration have become eclipsed as your anticipation and excitement to go to the local game store, buy your VR and games, and then hurry home to play have risen again.
[[A teller motions for you to approach.|Teller]]
You start off by expressing your extreme annoyance at the malfunction of their ATM machines and asking when they will get them fixed. They tell you they have never heard of that happening and it must have just been a fluke with your check and to just give it them and to deposit there. You are irritated once again at your bad luck and their indifference in trying to solve the issue, but you want to just get out of the bank already and don’t pursue the issue.
[[You grab your check.|VR Dream]]
You look down to grab your check, but it’s gone! Not only that, but you are now wearing a brown tunic and loose beige pants of what look like the kind of fabric that potato bags are made from.
(set: $Int to 0)(set: $Str to 0)(set: $Dex to 0)(set: $Luk to 0)(set: $Light to false)(set: $Staff to false)(set: $Lockpick to false)(set: $Wall to false)(set: $Target to false)(set: $Cartwheel to false)(set: $Fist to false)(set: $Bow to false)(set: $BowC to 3)(set: $Hammer to false)(set: $Chest to false)(set: $ChestC to 3)(set: $Box to false)(set: $BoxC to 3)(Set: $Magic to false)(set: $clothing to true)(set: $pockets to false)(set: $money to (either: true, false))(set: $useHammer to false)
Thrown off, you
[[examine your clothing further.|Clothing]]
[[look up.|Up Dark Table]]
Strange. Your clothing looks very reminisant of typical noob clothing in videogames.
(if: $money is true)[[[You examine your pockets.|Money!]]](if: $money is false)[[[You examine your pockets.|No money]]]
[[The potato bag like fabric is itching your skin, so you decide to take your clothing off.|Cold]]
[[You look up.|Transition]]
The room is very dark and all you can see is the table lit by a candle in front of you.
(if: $Light is false)[[[You pick up the candle from the table.|Up Light Table]]]
(if: $Staff is false)[[[You pick up the staff from the table.|Up Staff]]]
(if: $Lockpick is false)[[[You pick up the lockpick from the table.|Up Lockpick]]]
(if: $Bow is false)[[[You pick up the bow from the table.|Up Bow]]]
(if: $Hammer is false)[[[You pick up the hammer from the table.|Up Hammer]]]
In the dim light, around the room you see a
(if: $Chest is true)[[[chest and approach it.|Chest Open]]](else: $Chest is false)[[[chest and approach it.|Chest Closed]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](else: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
You start to shiver in just your undergarments.
(set: $clothing to false)
[[You quickly put your clothing back on. They might be itchy, but at least you will be warm.|Clothing on]]
[[You look up.|Transition]]
(if: $money is true)[[[You look through your pockets to see if you have anything useful.|Money!]]](if: $money is false)[[[You look thought your pockets to see if you have anything useful|No money]]]
You are nice and warm again! You might have caught a cold if you hadn't put your clothing back on.
(set: $clothing to true)
(if: $pockets is false)[(if: $money is true)[[[You examine your pockets.|Money!]]](if: $money is false)[[[You examine your pockets.|No money]]]]
[[You look up.|Transition]]
You found some money in the pocket! You're not sure what the currency is, but it looks pretty cool.
(set: $pockets to true)(set: $Luk to ($Luk + 1))
(if: $clothing is false)[[[You're still shivering so you quickly put your clothing back on. They might be itchy, but at least you will be warm.|Clothing on]]]
[[You look up.|Transition]]
There is nothing in the pocket.
(set: $pockets to true)
(if: $clothing is false)[[[You're still shivering so you quickly put your clothing back on. They might be itchy, but at least you will be warm.|Clothing on]]]
[[You look up.|Transition]]
You are suddenly back in the bank and the Teller is handing you back your receipt for your check deposit.
It reads:
Int- (print: $Int)
Dex- (print: $Dex)
Str- (print: $Str)
Luk- (print: $Luk)
You are confused. Were you day dreaming again? Still unsure, you brush it off and hurry to get your VR. Maybe it will be as vivid and immersive as that dream just was!
The End~
You can see around the room by the light of your candle. In front of you is a table.
(set: $Light to true)(set: $Int to ($Int + 1))
(if: $Staff is false)[[[You pick up the staff from the table.|Up Staff]]]
(if: $Lockpick is false)[[[You pick up the lockpick from the table.|Up Lockpick]]]
(if: $Bow is false)[[[You pick up the bow from the table.|Up Bow]]]
(if: $Hammer is false)[[[You pick up the hammer from the table.|Up Hammer]]]
Around the room you see a
(if: $Chest is true)[[[chest and approach it.|Chest Open]]](if: $Chest is false)[[[chest and approach it.|Chest Closed]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(set: $Staff to true)
After picking up the staff you decide to (if: $Light is true)[[[look back at the table.|Up Light Table]]](if: $Light is false)[[[look back at the table.|Up Dark Table]]]
(set: $Lockpick to true)
After picking up the lockpick you decide to (if: $Light is true)[[[look back at the table.|Up Light Table]]](if: $Light is false)[[[look back at the table.|Up Dark Table]]]
(set: $Bow to true)
After picking up the bow you decide to (if: $Light is true)[[[look back at the table.|Up Light Table]]](if: $Light is false)[[[look back at the table.|Up Dark Table]]]
(set: $Hammer to true)
After picking up the hammer you decide to (if: $Light is true)[[[look back at the table.|Up Light Table]]](if: $Light is false)[[[look back at the table.|Up Dark Table]]]
The chest is already opened. There is nothing to do here.
Around the room you see a
(if: $Light is true)[[[table and approach it.|Up Light Table]]](if: $Light is false)[[[table and approach it.|Up Dark Table]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
The box is already broken. There is nothing to do here.
Around the room you see a
(if: $Light is true)[[[table and approach it.|Up Light Table]]](if: $Light is false)[[[table and approach it.|Up Dark Table]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
You do a cartwheel for no reason. That was fun!
(Set: $Cartwheel to true)(Set: $Dex to ($Dex + 1))
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You punch the wall as hard as you can for no reason. Ouch!
(Set: $Wall to true)(Set: $Str to ($Str + 1))
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
The target already has an arrow in it. There is nothing to do here.
Around the room you see a
(if: $Light is true)[[[table and approach it.|Up Light Table]]](if: $Light is false)[[[table and approach it.|Up Dark Table]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
The chest is closed.
(if: $ChestC is 0)[(go-to: "Chest Done")](set: $ChestSucc to (either: true, false))(set: $Color to (either: "Blue", "Green", "Red"))
(if: $ChestSucc is true)[[[You attempt to lockpick the chest.|Chest Succ]]](if: $ChestSucc is false)[[[You attempt to lockpick the chest.|Chest Fail]]]
Around the room you see a
(if: $Light is true)[[[table and approach it.|Up Light Table]]](if: $Light is false)[[[table and approach it.|Up Dark Table]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
The wooden box is unbroken.
(if: $BoxC is 0)[(go-to: "Box Done")](set: $BoxSucc to (either: true, false))
(if: $Hammer is true)[(if: $BoxSucc is true)[[[You attempt to break the box with your hammer.|Box Succ Hammer]]](if: $BoxSucc is false)[[[You attempt to break the box with your hammer.|Box Fail Hammer]]]]
(if: $BoxSucc is true)[[[You attempt to break the box with your fist.|Box Succ Fist]]](if: $BoxSucc is false)[[[You attempt to break the box with your fist.|Box Fail Fist]]]
Around the room you see a
(if: $Light is true)[[[table and approach it.|Up Light Table]]](if: $Light is false)[[[table and approach it.|Up Dark Table]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
The target has no arrows in it.
(if: $BowC is 0)[(go-to: "Bow Done")](set: $BowSucc to (either: true, false))
(if: $BowSucc is true)[[[You attempt to shoot the target.|Target Succ]]](if: $BowSucc is false)[[[You attempt to shoot the target.|Target Fail]]]
Around the room you see a
(if: $Light is true)[[[table and approach it.|Up Light Table]]](if: $Light is false)[[[table and approach it.|Up Dark Table]]]
(if: $Box is true)[[[wooden box and approach it.|Box Open]]](if: $Box is false)[[[wooden box and approach it.|Box Closed]]]
(if: $Target is true)[[[target and approach it.|Target Shot]]](if: $Target is false)[[[target and approach it.|Target Unshot]]]
[[door and move to open it.|Door]]
(if: $Cartwheel is false)[[[You decide you want to do a cartwheel.|Cartwheel]]]
(if: $Wall is false)[[[You decide you want to try punching a wall.|Wall]]]
(if: $Staff is true)[(if: $Magic is false)[[[You try to do magic with the staff.|Staff]]]]
(if: $clothing is true)[(set: $Int to ($Int + 1))]
[[A bright light stings your eyes and you have to blink rapidly before your eyes fully adjust|Up Dark Table]]
You've already tried to open the chest several times to no avail. Maybe it's just time to move on.
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
The chest opened!
(set: $Dex to ($Dex + 1))(set: $Chest to true)(set: $Luk to ($Luk + 1))
(if: $Color is "Green")[Your hands start to glow green, but even as you try to take a closer look, the light fades. (set: $Dex to ($Dex + 1))](if: $Color is "Blue")[Your hands start to glow blue, but even as you try to take a closer look, the light fades. (set: $Int to ($Int + 1))](if: $Color is "Red")[Your hands start to glow red, but even as you try to take a closer look, the light fades. (set: $Str to ($Str + 1))]
Well, that was strange.
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You fiddle around with your lockpick in the keyhole, but nothing happens.
(set: $ChestC to ($ChestC - 1))
You decide to
[[look back at the chest|Chest Closed]]
(if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You do a cartwheel for no reason. That was fun!
(Set: $Magic to true)(Set: $Int to ($Int + 1))
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You hit the target and feel very proud!
(set: $Dex to ($Dex + 1))(set: $Bow to true)(set: $Luk to ($Luk + 1))
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You missed the target
(set: $BowC to ($BowC - 1))
You decide to
[[look back at the target|Target Unshot]]
(if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You've already tried to shoot the target several times with no success. Maybe it's just time to move on.
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You've already tried to break open the box several times to no avail. Maybe it's just time to move on.
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You break the box open with the hammer! There is nothing inside. :(
(if: $useHammer is false)[(set: $Str to ($Str + 1))](set: $useHammer to true)(set: $Box to true)
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
The hammer bounces off the wooden box leaving it intact.
(set: $BoxC to ($BoxC - 1))(if: $useHammer is false)[(set: $Str to ($Str + 1))](set: $useHammer to true)
You decide to
[[look back at the box.|Box Closed]]
(if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
You break the box open with your fist! AWESOME! There is nothing inside. :(
(set: $Box to true)(set: $Str to ($Str + 1))(set: $Luk to ($Luk + 1))
You decide to (if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]
Your fist does nothing to the wooden box, but your hand does start to ache.
(set: $BoxC to ($BoxC - 1))
You decide to
[[look back at the box.|Box Closed]]
(if: $Light is true)[[[leave the chest and go back to the table.|Up Light Table]]](if: $Light is false)[[[leave the chest and go back to the table.|Up Dark Table]]]